MIT OpenCourseWare
This course explores the design of innovative educational technologies and creative learning environments, drawing on specific case studies such as the LEGO® Programmable Brick, Scratch software and Computer Clubhouse after-school learning centers. Includes activities with new educational technologies, reflections on learning experiences, and discussion of strategies and principles underlying the design of new tools and activities. Level: Beginner. Free course materials from MIT OpenCourseWare including lecture notes, assignments, and exams.
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